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The end of the game port

Sinterklaas, the original Santa Claus, still honors his country of origin. December 5th he visits the Netherlands to shower kids of all ages with presents. This year that included some in-house shuffling with the gaming PC and game controllers. As old Santa has difficulties in staying up to date with all this new technology I had to give him a hand.

The better older motherboards included a game port connector to plug in your joystick, gamepad or even MIDI-cables. In case the motherboard didn't provide the connector there was often one on the soundcard; all Sound-Blasters had one.

My old MS FF stick has been used like this for years with a lot of PC's.

We also have a simple but efficient gamepad with such a connector. My kids want their gamepad, for instance to make their gameboy-emulator even more realistic. I already confessed being somewhat a FS addict; I did not want to lose (my) control(er) either in the shuffle. The kids got a new XP machine, I went to Vista.

Newer motherboards do not have a game port. When running Vista inserting a SoundBlaster did not help either. Vista perfectly identified the "Unsupported Creative Gameport". So for me it would be end of the game or back to XP.

Sitecom produces a gameport to USB cable. This is known not to work with a complex controller like the MS FF joystick. But we gave it a try for the gamepad. At first sight it worked, Windows recognizes the controller and you can calibrate it in the control panel. But it ended there. Most of the games either didn't see the controller or it ran haywire having lost all calibration. Droids running all over the screen without even touching it. So to prevent disillusioned kids my suggestion is to stay away from that. This weekend I will plug in an old Sound-Blaster again.

For my personal games I needed a more drastic solution. There did not seem to be a chance of getting my joystick hooked up. Thank goodness Santa found a very good deal on a Saitek aviator (and even rudder pedals !). The joystick does not have an electronic force feedback, but does have a large mechanical spring which always returns the stick to the central position when you let go. Sounds simple but it works very well. American top stunt team the Blue Angels fly standard planes. The only modification made is such a spring fitted to the stick.

Modern game controllers all use USB. An extra good thing with that is that it's no problem to hook up several controllers at the same time. Games know how to handle that. Vista instantly reported both Saitek devices after plugging in and in most flight sims you simply assign control surfaces to levers on the sticks attached. Most flight sims, the older pre-USB CFS1 can't handle it. It does see several controllers but refuses to hook up. That's the end of that game as well, but to the others it's a new game. The gameport may be dead but I'm soaring up to heaven.

 


Published Dec 21 2006, 03:09 AM by pvanooijen
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Comments

pvanooijen said:

That's exactly what I did, the Saitek's I described both have an USB interface...

# January 16, 2007 2:08 AM

DanD said:

files.filefront.com/.../fileinfo.html

Just used this link to load the Creative gameport driver into Vista,

Now Vista device manager shows a valid "Creative Game Port",

instead of "Unsupported Creative Gameport", and it works.

files.filefront.com/.../fileinfo.html

Using my Microsoft Sidewinder Steering Wheel, works good,

and all gamepads/controllers are supported just like in XP.

Can check calibrations and all, just like in XP, because this

guy ported it from XP- THANKS A BUNCH, to the Genius in BRAZIL

# November 12, 2007 10:37 PM

DanD said:

Here's another link with the step by step screenshots in Vista for the install:

forums.creative.com/.../message

# November 12, 2007 10:50 PM

jacques de vries said:

I also experienced the same problem: new pc with a sophisticated motherboard with no game port, no LPT port and of course with the mandatory Vista operating system. I use the LPT port to connect a dongle that I need to run my program for music composing; that problem I could overcome by inserting a PCI LPT board and therefor spoiling half of the number of PCI slots on the board. To try to recover the game port I tried to use the one on my Creative Sound Blaster Audigy 2 ZS platinum pro to connect my keyboard. Howerver it is possible to play music, the speed is so low that I consider to buy an old pc with W2k or XP to make and play my music.

# April 2, 2008 5:56 AM

pvanooijen said:

Creative and Vista are a bad combination. I'm the happy owner of an external USB Creative av  digitizer. But they just refuse to create any Vista driver for that. My faithfull old tiny tablet laptop, running XP, makes a good pair.

# April 2, 2008 8:23 AM

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